二进制格式序列化与反序列化 Unity本地数据存储

最后更新于 2023-01-24 335 次阅读


序列化

序列化:把对象转化为可传输的字节序列过程称为序列化。通俗说就是将一个对象的状态(各个属性量)保存起来,然后在适当的时候再获得。

反序列化:把字节序列还原为对象的过程称为反序列化。

序列化只是一种拆装组装对象的规则,那么这种规则肯定也可能有多种多样,比如现在常见的序列化方式有:

  • JDK(不支持跨语言)
  • JSON、XML、Hessian
  • Kryo(不支持跨语言)
  • Thrift、Protostuff
  • FST(不支持跨语言)

序列化目的:以某种存储形式使自定义对象持久化,将对象从一个地方传递到另一个地方,为了对象可以跨平台存储,和进行网络传输(凡是需要进行“跨平台存储”和”网络传输”的数据,都需要进行序列化)

方法

用二进制格式化的序列化方法来序列化Save对象,序列化与反序列化的进行需要依托文件流(FileStream)进行

序列化(保存)

BinaryFormatter.Serialize(FileStream _fileStream, Object _object)
FileStream fs = new FileStream("DataFile.dat", FileMode.Create);
BinaryFormatter formatter = new BinaryFormatter();

firmatter.Serialize(fs,addresses)

反序列化(读取)

二进制格式化程序的反序列化方法,将文件流转换为一个save对象

Save save = (Save)BinaryFormatter.Deserialize(FileStream _fileStream); //强转

Hashtable addresses = null;

FileStream fs = new FileStream("DataFile.dat", FileMode.Open);
try
{
    BinaryFormatter formatter = new BinaryFormatter();
    addresses = (Hashtable) formatter.Deserialize(fs);
}

案例

public class App
{
    [STAThread]
    static void Main()
    {
        Serialize();
        Deserialize();
    }

    static void Serialize()
    {
        // Create a hashtable of values that will eventually be serialized.
        Hashtable addresses = new Hashtable();
        addresses.Add("Jeff", "123 Main Street, Redmond, WA 98052");
        addresses.Add("Fred", "987 Pine Road, Phila., PA 19116");
        addresses.Add("Mary", "PO Box 112233, Palo Alto, CA 94301");

        // To serialize the hashtable and its key/value pairs,
        // you must first open a stream for writing.
        // In this case, use a file stream.
        FileStream fs = new FileStream("DataFile.dat", FileMode.Create);

        // Construct a BinaryFormatter and use it to serialize the data to the stream.
        BinaryFormatter formatter = new BinaryFormatter();
        try
        {
            formatter.Serialize(fs, addresses);
        }
        catch (SerializationException e)
        {
            Console.WriteLine("Failed to serialize. Reason: " + e.Message);
            throw;
        }
        finally
        {
            fs.Close();
        }
    }

    static void Deserialize()
    {
        // Declare the hashtable reference.
        Hashtable addresses  = null;

        // Open the file containing the data that you want to deserialize.
        FileStream fs = new FileStream("DataFile.dat", FileMode.Open);
        try
        {
            BinaryFormatter formatter = new BinaryFormatter();

            // Deserialize the hashtable from the file and
            // assign the reference to the local variable.
            addresses = (Hashtable) formatter.Deserialize(fs);
        }
        catch (SerializationException e)
        {
            Console.WriteLine("Failed to deserialize. Reason: " + e.Message);
            throw;
        }
        finally
        {
            fs.Close();
        }

        // To prove that the table deserialized correctly,
        // display the key/value pairs.
//        foreach (DictionaryEntry de in addresses)
//        {
//            Console.WriteLine("{0} lives at {1}.", de.Key, de.Value);
//        }
		addresses.Dump();
    }
}